tag:blogger.com,1999:blog-5927756799939592844.post6169581734705594184..comments2023-08-17T10:12:51.015-04:00Comments on Motor City Gamewerks: Well, Would You Look at That! The Fine Art of the Random Encounter.Anonymoushttp://www.blogger.com/profile/00039411081517222909noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5927756799939592844.post-39436308172916363212010-02-25T15:15:08.157-05:002010-02-25T15:15:08.157-05:00I think its a system fault. I remember gaming turn...I think its a system fault. I remember gaming turns taking hours in Battletech, and Carwars. White wolf's system wasn't that great either.<br /><br />I like the idea of having a little canned idea, rather than just a monster (like AD&D of old). <br /><br />Damn, did the kobolds steal my dinner again...A. Ringiahttps://www.blogger.com/profile/01234597193410820872noreply@blogger.comtag:blogger.com,1999:blog-5927756799939592844.post-57859084313386832622010-02-25T14:17:40.473-05:002010-02-25T14:17:40.473-05:00That's a failing of the system and/or the game...That's a failing of the system and/or the game master right there. No fault of the poor random encounter table.Anonymoushttps://www.blogger.com/profile/00039411081517222909noreply@blogger.comtag:blogger.com,1999:blog-5927756799939592844.post-58107280924450337472010-02-25T13:48:16.530-05:002010-02-25T13:48:16.530-05:00I have noticed a sharp decline in the popularity o...I have noticed a sharp decline in the popularity of random encounters. In the case of 3.5 and 4e, I think it stems from the length and complexity of combat... when a random encounter means rolling a few dice and taking 20 minutes to intimidate (or beat down) some thugs, no one minds. When a "brief" fight means an hour and a half of tactical movement and shouting out power names, folks tend to want to avoid them.Library Ogrehttps://www.blogger.com/profile/04568765014350648883noreply@blogger.com