Showing posts with label Freelancing. Show all posts
Showing posts with label Freelancing. Show all posts

Tuesday, August 16, 2011

The Worst Blogger

Easy joke is easy...

Holy shit! Has it really been since January since I updated this here 'blog? God almighty, yes it has. Well, I'm sorry Gentle Readers. A combination of being busy and apathy toward 'blogging has been my downfall. But, I'm back now if you're still interested. It's been a long and interesting seven months since we last spoke, and shit has most definitely gotten real since then. If you've got the time, I'd love to tell you about it.

Saturday, January 22, 2011

Saturday Filler: Break Time!

Time for a break!

So, in my constant quest to leverage the synergy of social media with all the Googles and YouTubes and Faceyspaces and such, I've come up with yet another harebrained scheme to help me get the word out about Motor City Gamewerks. That's right, we're now using Meetup.com to organize get-togethers of like minded game writers and designers in the Detroit Metro Area (of which I'm one of probably a half-dozen, but oh well). So, if you're in the Metro Area, are currently working in the games industry or would like to be a writer or game designer in the games industry, stop on by and have a beer with us! The Link is below:

Monday, January 3, 2011

Getting a Fresh Eye On It.

Ugh, what year is it again?

Well, well, well. It's 2011! Did Santa bring you everything you wanted this year? New dice? Pathfinder books? A trip to the Mojave Wasteland, perhaps? It was a very nerdy Christmas at our house, with a lot of Ugly Dolls and plush Companion Cubes and giant squishy dice under the tree for The Kid, and new games and hardware for The Wife and I. There was a lot of eating and drinking between Christmas and New Years, including a White Elephant party we threw wherein I got a bacon scented car air freshener that smells like bac-os that were stored in an old boot for a year. Now it's the first day of the first week of the new year and, well, it's time to get a fresh eye on things.

Friday, December 24, 2010

Just In Time for Christmas!


Well, well, well. Looks like another of my Fantasy Flight assignments has dropped just in time for all your last-minute Christmas Shopping needs. This time it's The Frozen Reaches, first book of the Warpstorm Trilogy. There's a little something for every Rogue Trader player in this book. Back-room politicking for Rogue Traders and Seneschals, secrets to uncover for Explorators, objects of faith and desire for the Missionaries, and more Orks than you can shake a really big stick at for everyone else. So keep an eye out for this one, and Happy Holidays!

Monday, December 20, 2010

War...war never changes...

Let's rock!

Well, well, well...looka here! My latest book, Battlefleet Koronus, has been announced over at Fantasy Flight's website. Pay close attention to that flavour quote attributed to St. Drusus, I wrote that.

Friday, November 5, 2010

Something New!



Hey look! My latest book, Edge of the Abyss is now on sale. Get your ass to your FLGS or to your favorite online retailer, and lay your money down for this newest addition to the Rogue Trader library. It's chock-a-block with setting info, NPCs, planets, crazy people, and it has more hooks than a fishing trawler.

NaNoWriMo

Indeed

Hello Gentle Readers. It's been a while. As usual, I don't really have a good excuse for my long absence, so I'll just jump right into it. Today we're going to play a little catch-up, and I'm going to get back on the horse Monday with some honest to God 'blogging. So, what's been going on at Journeyman HQ you ask? A fair amount, actually. I'm still working on AEGIS vs. SPIDER, for which I've found the perfect musical accompaniment, but slowly as that project has taken a back seat to some other, more pressing projects. 

Tuesday, October 5, 2010

Still Not Dead

It's true, I'm still not Dead. I've been quiet lately thanks to dadding, a sort of creative malaise, and plain writerly laziness. I recently finished up another big ass project for FFG, and now I'm casting about for other paying projects. Right now, though, I'm starting pre-production on my Cold War super hero/super spy setting AEGIS vs. SPIDER. I'm looking to put together maybe a fifty page PDF covering the setting including the main agencies (AEGIS and SPIDER) and other affiliated agencies, important NPCs, player and GM guidance, and a bunch of other stuff that I think you'll think is neat. We'll see though. The inestimable Jason Richards has offered to help me with layout, since he's got some experience and I know dick about layout/design. We'll see how it goes. Right now I need to digest a bunch of OSS/CIA and Imperial Russian/Soviet intelligence history and set to work. Updates may be sporadic. No more sporadic than they've been, though.

Tuesday, September 14, 2010

Tuesday Filler: GTFO


Thanks for all your hard work! By the way, get the hell out...

So, a year ago today, I got laid the fuck off from Palladium Books. With one little phone call on a Monday Morning, I lost everything I'd wanted. I'd lost a job, I'd lost Robotech, and I'd lost my rudder. After a bit of heavy drinking and some beating of breasts and gnashing of teeth, I said "Fuck this" and set about forging a new direction for myself as a freelancer in the contracting and increasingly niche Trad Games industry. It hasn't been easy. It hasn't always been fun. It's been slower than I'd like. I've made some progress, though. Shall we see what the passing of a year has brought us Gentle Readers?

Monday, July 19, 2010

Let's Go To Work!

Meet our new art director...

Journeyman
jour·ney·man   
[jur-nee-muhn]
–noun, plural -men.
In modern apprenticeship systems, a journeyman is a man who has a tradesman certificate that required completion of an apprenticeship. This is the highest formal rank, that of master having been eliminated; it allows them to perform all the tasks of the trade within the area where they are certified, to supervise apprentices and to become self-employed.


As the descendant of hard-working and hard-drinking Eastern European immigrants, the iconography and symbology of the "working man" resonates in me like a genetic memory. For over a hundred years the men of my family have been creators. The first generation came to America from countries that don't evenexist anymore. They tilled the land, built towns, forged lives in a strange country, and toiled endlessly in the hellish steel mills of Eastern Ohio, Western PA, and Northern West Virginia. Their sweat, and much of their blood, tempered the steel that forms the bones of our great cities. Their sons were masons, carpenters, bricklayers, farmers, ironworkers, and steelworkers. They worked ceaselessly building this country, and in what they had of leisure time they built their own homes, made music and musical instruments, made art, brewed and distilled, and even found the time to win a war. Their sons, my father among them, were creators, too. Engineers, mechanics, contractors, welders, ironworkers, and entrepreneurs. Like their fathers, they created for work and they created for play. They built lasting things, great things, and took pride in a job well done. Now here I am, not a bricklayer or a carpenter, but a creator nonetheless. This is my inheritance, the creative impulse, an I'm here to tell you about a new creative endeavor that I'm about to embark upon.


Friday, July 9, 2010

Friday Mea Culpa: No Excuse Edition.

Mea culpa, mea culpa...


Okay, look. I know going over two weeks between posts is total bullshit. I know I've let down my tens of readers, and for that I'm sorry. I don't really have a good excuse, not one that holds water anyway. Let's just say that I took a little hiatus, and I'm in good company, but now I'm back. Instead of boring you with what I did on my hiatus, I'll just skim some important points, starting with what caused my absence, the train-wreck that was Origins.

Thursday, June 17, 2010

Putting the Pro in Procrastination

If writers are, in the words of the inestimable Chuck Wendig, procrastinating shitheads, then I am their high-priest. Origins is six days away. Guess who has two thumbs and has only one of his four games ready for Origins. This guy. Right. Six days to port three games into new systems, build characters in those systems, and get familiar enough with those systems so that I don't look like an idiot. But that's not really what I came here to talk about today. Not really anyway. There's something else I've been putting off. Something in regards to Origins, and something that I need some advice on.


Wednesday, June 9, 2010

Hey! You! Looka here!


Hot damn! My first assignment for Fantasy Flight, in which I developed a whole bunch of awesome new rules, has finally been announced! Just look at it. I couldn't be more proud of the work I did here. So, save up your pennies, kids, and get yourself a copy right here.

Wednesday, June 2, 2010

A Very Special Episode: Freelancing is for Suckers



Am I doing this right?

Goddamn, it's been forever since I've updated here at the Gamewerks. It's not like I have a good excuse, 'cause I don't really. I mean, I've been busy with being Nervous McNewdad, my family came on up to visit, I started finishing my basement, and I'm still writing about Space Marines. Also, I need to get this writing sample done for Pinnacle and I should probably, you know, get my games ready for Origins. What I have been doing is doing entirely too much moping about and not enough writing. Remember how I said I was gonna write a novel this year? Yeeaaaaah... It's June already and I don't have word one written. Awesome. So, I'm going to start the week with something a little different. Yet again, it's a very special episode of MCGW.

Friday, May 14, 2010

Mr. Mom


This isn't fiction, it's a goddamned documentary

So, last September when I got laid the hell off from Palladium, I'll admit I felt a little bleak. I hadn't lost a job since before The Wife and I were married way back in '02, when I got fired from selling Harleys because I liked motorcycles too much. Anyway, as I stood there in my hallway staring at my phone trying to process what had just happened, my brain shifted on down into survival gear. Well, to be honest, first it shifted into "crawl into a bottle of Wild Turkey and listen to a lot of Hank Williams" mode. Then, as I struggled through the five stages of grief and helped an Austin Nichols exec make a boat payment, and after I dealt with, "Fuck, I'm a freelancer again!", I had a little epiphany. I had a baby on the way, I was a writer, I work from home, I'm good at multi-tasking and staying work focused, I keep long hours, I'm not necessarily opposed to bodily functions...I was going to be Mr. Mom!


Friday, May 7, 2010

Friday Bonus Post: Marines! We Are Leaving!


Oh, Marines. Look at how awesome and over-the-top you are...

Guess what, Gentle Readers! You know who has two thumbs and just landed an assignment writing for Fantasy Flight's Deathwatch line? *points to self* This guy! How awesome is that? Pretty awesome, I'd say. So, if you're keeping score at home, this is now three projects I have running with Fantasy Flight right now. Have I mentioned that I like working with these guys? 'Cause, you know, I do. So, yeah. Space Marines. I'm stoked. Plus, you know, at least there'll finally be a book out there about marines in space with my name on it. As usual, I'll keep you abreast of the situation.

Wednesday, May 5, 2010

Wednesday Bonus Post: Good News, Everyone!

Didn't see that coming...

Good news, indeed. I got an email from the guys at Pinnacle Entertainment Group this morning. You know, the guys who make Savage Worlds and Deadlands? Anyway, looks like I have maybe an opportunity for some work with them, which'll be great because I absolutely love Deadlands, and have ever since it came out. All I have to do now is fit research on a new system and setting and an accompanying essay test/writing sample  in with my regular work of Fantasy Flight stuff, changing diapers, and begging for work. As usual, I'll let you know how it goes.

Wednesday, April 7, 2010

Eyes on the Prize: Getting More Exposure

 This isn't what I had in mind when I said I wanted more exposure...

Good lord, it's Wednesday already and I haven't made a post. Parenting and recovering from a wicked chest cold sure do take up a lot of time. Anyway, I'm here to rectify that situation. Today I want to talk about something that's been on my mind a lot lately, something I think needs addressed right quick for my career to progress. I'm talking, as if you haven't guessed by the above picture and the clever title, about exposure. No, not that kind of exposure. No one wants that. Besides, I don't own a coat that long. What I am talking about is more exposure in the gaming industry at large.


Friday, March 12, 2010

Friday Bonus Post! They're Crafty, and They're Just My Type!

Obligatory Beastie Boys Reference...

So, looks like maybe I'll be picking up some work with Crafty Games here soon. I'm pretty stoked, as I've been looking at porting AEGIS vs. SPIDER over to a cross between Spycraft and Mutants and Masterminds. Crafty Games does some good work, and I'm looking forward to whatever they scruple to throw my way. I'll keep you informed, gentle readers, if anything should come of it.

Thursday, February 18, 2010

Professionally Unemployed: The Life and Times of a Journeyman Writer

Aaaaaaaaaaand done! So I finished up my latest assignment for Fantasy Flight Games this week, and it feels good. I like the feeling of accomplishment after a fun assignment, and seriously, any assignment that allows me to use words like "primogeniture" and "alacrity" in all seriousness without spending the next page and a half defining them is my kind of fun. Anyway, off they went my little bundles of horror and strife, and here I am on a Thursday morning, with the day stretching out ahead of me and without the usual promise of gaming to cushion the blow at the end of it. It's always like this after an assignment. I get this empty, wandering feeling. It's also an anxious, panicky feeling when after the self-regard of a job well done wears off I hear that voice in the back of my head, "Well, hell. What now?" What now indeed?