All ahead full!
Showing posts with label NPCs. Show all posts
Showing posts with label NPCs. Show all posts
Monday, July 12, 2010
Run Out the Guns Boys, It's Time for Rogue Trader!
Labels:
characters,
FFG,
NPCs,
Rogue Trader,
Role-Playing,
RPGs
Friday, July 9, 2010
Friday Mea Culpa: No Excuse Edition.
Mea culpa, mea culpa...
Okay, look. I know going over two weeks between posts is total bullshit. I know I've let down my tens of readers, and for that I'm sorry. I don't really have a good excuse, not one that holds water anyway. Let's just say that I took a little hiatus, and I'm in good company, but now I'm back. Instead of boring you with what I did on my hiatus, I'll just skim some important points, starting with what caused my absence, the train-wreck that was Origins.
Labels:
Conventions,
cthulhu,
Fantasy Flight Games,
FFG,
Freelancing,
Game Design,
Mea Culpas,
NPCs,
Origins,
Rogue Trader,
Role-Playing,
RPGs,
Shadowrun,
Spaceships,
Writing
Monday, May 17, 2010
Monday Filler - Lydia Strange
Girl Mechanic image courtesy of David Cousens and Cool Surface.
Labels:
Bonus Post,
characters,
Inspirations,
meet the cast,
NPCs,
phoning it in,
Writing
Tuesday, March 9, 2010
The Old Girl: Vehicles as Characters in Your Game
"She's not old, she's in her prime."
I'm not going to lie to you gentle readers, I'm an inveterate gearhead. I love machines of all kinds, but vehicles especially turn my crank, as it were. Anything from a 50cc minibike to a five-kilometre long starship capable of blowing suns all to hell and back, you give me an owners manual and a little time and I'll obsess over every little niggling detail from cylinder compression to the exact placement of the heads. I've also got this tendency to name and anthropomorphize my own vehicles, which is kind of a common quirk among gearheads. I name every vehicle I own out of a mixture of love and superstition, and feel that you can't keep a machine running without love no matter how well you maintain it. Sadly, in role-playing games, modern and future ones at least, any vehicles the players might have are often treated as background. Sort of a simple, bite-sized deus-ex machina that magically moves players from one spot to another in game without a thought. This is a missed opportunity, though. A missed opportunity for adventure and hilarity that can come from making the vehicle itself a character.
Labels:
Advice,
characters,
Details,
Fantasy Flight Games,
FFG,
Game Masters,
NPCs,
Rogue Trader,
Spaceships
Monday, February 22, 2010
Building Better Worlds: Making the Most Out of Your NPCs.
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