As one of the bajillion children born around our nation's bi-centennial, fully half of whom were named Jason and the other half Jennifer, I had the pleasure of growing up in the golden age of affable, cartoony, fantasy violence of 80s television. It was as fun time, a lighter time, a time before every other program was a Law and Order spin-off about rape. These were the days when you could trust
Sledgehammer to shoot that big-ass magnum of his willy-nilly and blow up half of LA to catch a purse snatcher and no one would get hurt because he knew what he was doing. A time when Hulk Hogan could tie the spine of some poor, nameless heel into a pretzel on Friday night and be solving mysteries with the whole WWF gang on Saturday morning. And, most importantly, when you could watch a fugitive secret commando unit who had been imprisoned for crimes they didn't commit, and were currently operating as soldiers of fortune in the LA area, blast through the streets of Riverside or Glendale or wherever in a homemade IFV welded up from an old Delta 88 and some rusty-ass sheet steel while hanging out the windows rattling off full-auto bursts from their M-16s or Uzis or whatever was in the budget that week and generally having a ripping good time while no one really got hurt. "But Jason" you ask, "What does all this nostalgia for hilariously weak plots and hokey, poorly delivered dialogue have to do with games?" I'm glad you asked, gentle reader. It has everything to do with an idea I had about the A-Team as a party of player characters. Would you like to know more? Well, carry on..