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Showing posts with label Role-Playing. Show all posts
Showing posts with label Role-Playing. Show all posts
Tuesday, January 18, 2011
So, You Guys Are In This Inn...
Labels:
Advice,
Commentary,
Game Masters,
PVP,
Role-Playing,
RPGs
Tuesday, December 28, 2010
I Want to Play This Game and Never Stop
This eagle is stunned by all the awesome
Like them or not, Muse has an awesome song called Knights of Cydonia, with an equally awesome video that you need to go watch right now. Go. Okay, back with us? Awesome, right? Yes, I know this is old news, just humor me here. I first got hip to this song through Guitar Hero III, and then to this hysterically campy video through some casual YouTube surfing. I watched, mouth agape, and in the silence I looked around at Jacko and Munin and Riff and Shade and everybody else and said, "We need to play this game, right now!" I do that a lot. I'll see some crazy thing like the Knights of Cydonia video or get really into a book (or series) and decide that I need to do some role-playing in that setting. So, let's talk about great and/or hilarious settings we want to play in, shall we?
Labels:
Commentary,
Details,
Game Design,
Game Masters,
Inspirations,
pop culture reference,
Role-Playing,
RPGs,
Writing
Friday, December 24, 2010
Just In Time for Christmas!
Monday, December 20, 2010
War...war never changes...
Let's rock!
Well, well, well...looka here! My latest book, Battlefleet Koronus, has been announced over at Fantasy Flight's website. Pay close attention to that flavour quote attributed to St. Drusus, I wrote that.
Monday, December 13, 2010
For the Emperor!
Snow Day!
The view from my office...
Anyway, I awoke to a
Labels:
Advice,
Details,
Game Masters,
Inspirations,
Role-Playing,
RPGs,
Writing
Friday, November 5, 2010
Something New!
Hey look! My latest book, Edge of the Abyss is now on sale. Get your ass to your FLGS or to your favorite online retailer, and lay your money down for this newest addition to the Rogue Trader library. It's chock-a-block with setting info, NPCs, planets, crazy people, and it has more hooks than a fishing trawler.
Tuesday, October 5, 2010
Still Not Dead
It's true, I'm still not Dead. I've been quiet lately thanks to dadding, a sort of creative malaise, and plain writerly laziness. I recently finished up another big ass project for FFG, and now I'm casting about for other paying projects. Right now, though, I'm starting pre-production on my Cold War super hero/super spy setting AEGIS vs. SPIDER. I'm looking to put together maybe a fifty page PDF covering the setting including the main agencies (AEGIS and SPIDER) and other affiliated agencies, important NPCs, player and GM guidance, and a bunch of other stuff that I think you'll think is neat. We'll see though. The inestimable Jason Richards has offered to help me with layout, since he's got some experience and I know dick about layout/design. We'll see how it goes. Right now I need to digest a bunch of OSS/CIA and Imperial Russian/Soviet intelligence history and set to work. Updates may be sporadic. No more sporadic than they've been, though.
Labels:
FFG,
Freelancing,
Game Design,
Industry,
Role-Playing,
RPGs,
Writing
Tuesday, September 14, 2010
Tuesday Filler: GTFO
Thanks for all your hard work! By the way, get the hell out...
So, a year ago today, I got laid the fuck off from Palladium Books. With one little phone call on a Monday Morning, I lost everything I'd wanted. I'd lost a job, I'd lost Robotech, and I'd lost my rudder. After a bit of heavy drinking and some beating of breasts and gnashing of teeth, I said "Fuck this" and set about forging a new direction for myself as a freelancer in the contracting and increasingly niche Trad Games industry. It hasn't been easy. It hasn't always been fun. It's been slower than I'd like. I've made some progress, though. Shall we see what the passing of a year has brought us Gentle Readers?
Labels:
Bonus Post,
Commentary,
Fantasy Flight Games,
FFG,
Filler,
Freelancing,
Home Office,
Industry,
Role-Playing,
Writing
Monday, September 13, 2010
Gilding the Lily
You have got to be shitting me...
So, I've got this thing where I see wonder in relatively ordinary things. When you look around, you can find a lot to be amazed at in your surroundings. Little things like the fact that this computer I'm working on has more computing power than was used to put a man on the moon or build this beautiful thing, and big things like, well, the fact that we put a man on the goddamn moon. I've said it before, but if you look at something hard enough you can always find something about it that's fascinating. I find more beauty in the gaunt symmetry of a turbofan engine, and more terror in the simple thoughtless, workaday evils that we perpetrate on one another, than in a million horror movies or sci-fi epics. What drives me crazy is the tendency some writers and game designers have of embellishing something that is already perfectly awesome and, well, ruining it frankly.
Labels:
Commentary,
Details,
Dinosaurs,
Game Design,
Inspirations,
Role-Playing,
RPGs,
Writing
Wednesday, September 8, 2010
Two Great Tastes that Taste Great Together
What the hell is this? Awesome, that's what.
So, today's post isn't going to be very long or insightful, 'cause I've got Rogues and Traders to write about. I've got something on my mind though, and that's the time-honored tradition of the mash-up.
Labels:
Game Design,
Inspirations,
pop culture reference,
Role-Playing,
RPGs,
Spaceships,
Writing
Monday, September 6, 2010
Class Warfare or Why I Hate Class/Level Systems
Pass me a fresh character sheet.
Labels:
Commentary,
Game Design,
Role-Playing,
RPGs,
Writing
Thursday, August 12, 2010
Gencon
Man, the costume contest was intense this year*
Saturday, August 7, 2010
Friday Highlights
x
No witty picture today. After spending a night on the floor in an undisclosed location, I'm not sure I even possess any wit. Anyway, here's a few nice things about Friday at Gencon:- Crowd: Happy, (mostly) healthy nerds in their glory. Costumes are good for the most part. People are nice. Lots of exposed flesh, some of it even worth being exposed! Also, there are a ton of people here.
- Vendor Hall: I see game companies. They're everywhere, and they don't even know they want to hire me! But they will. The vendor hall is rockin', Fantasy Flight has a huge-ass booth with a large demo area wherein I played Descent and where I'll go mad today playing Arkham Horror. Sadly, White Wolf seems much reduced, has no product for sale, and their booth is essentially a sad imitation of a New Orleans beer hall. I've been in LARPs that were better outfitted than that booth.
- Panels: I sat one panel with Sam from Fantasy Flight discussing Rogue Trader. I attended another given by Matt Forbeck, Bryan Tillman and his afro, Owen K.C. Stevens, and Jeff Tidball. Very informative and I took copious notes. They were all, to a man, gracious, generous and hilarious.
- Ennies: I went to the Ennies last night as a guest of Fantasy Flight. Unsurprisingly, Paizo swept everything, earning about a brazillion awards for Pathfinder. Eclipse Phase and Diaspora also won some very well deserved awards, which was nice.
Labels:
Bonus Post,
Conventions,
Ennies,
Fantasy Flight Games,
FFG,
Gencon,
Industry,
Role-Playing,
RPGs,
Weekend Filler
Monday, August 2, 2010
Southern Comfort
Why, hello there Gentle Readers! So, there were no posts last week because I had a furiously busy Monday, Tuesday, and Wednesday then The Wife, The Kid, and I piled in the car and decamped for our annual pilgrimage to North Carolina. Now, after stops in beautiful Columbus, OH and quaint Lynchburg, VA, we have finally arrived in the Outer Banks. See, every year for the past ten or so years, The Wife's step-uncle, who is a wealthy restauranteur here, has invited us down to spend a week. We, and when I say we I mean roughly twenty adults and children, stay in a huge, fuck-off house on the beach with a pool and direct access to the ocean whereupon we cook, eat, drink our faces off and play a lot of board games and cards. Last night The Wife and I spent a nice evening teaching our nieces and nephews, fine young men and women between the ages of ten and fifteen, the finer points of Pandemic, which was awesome. So, you may ask, is there some kind of downside to ten days of concentrated awesomeness in which we travel through the part of the country where American History was invented and culminates with hot and cold running mojitos and sand in our clothes? Well, kinda yeah...
Labels:
Conventions,
Fantasy Flight Games,
FFG,
phoning it in,
Robotech,
Rogue Trader,
Role-Playing,
RPGs,
Writing
Friday, July 23, 2010
A Comedy of Errors
Labels:
Fantasy Flight Games,
FFG,
Rogue Trader,
Role-Playing,
RPGs,
Spaceships
Thursday, July 22, 2010
Thursday Filler: En Francais!
So, check this out. A couple weeks ago a nice young Frenchman from Guide du Roliste Galactique, a Francophone RPG blog/site/thingy, contacted me out of the blue. Seems that he discovered me in the credits of a Rifts book I worked on, and wanted me to knock together a profile for him to post in his RPG Pros section. I'm big in Japan France, apparently. Here it is, all in French of course, none of which I can read because my high-school French teacher wasn't so much concerned with teaching us French as she was with teaching us all 874 verses of the Champs Elysees song.
Labels:
Announcements,
Bonus Post,
Filler,
Role-Playing,
RPGs,
Writing
Wednesday, July 21, 2010
Worst. Post. Evar.
The Magic Cards are over there, kid...
So, I had this awesome dream last night. No, not the one where I'm standing on a pyramid dressed as a sun god while naked women pelt me with little pickles. The other one. Right, the one where I buy an awesome old two-story brick corner store with a pressed-tin ceiling in Detroit and renovate it into a kick-ass game store. See, for the longest time, The Wife and I have dreamed of opening our own game store. Someplace cool with brick walls, book shelves that go on forever, plank wood floors, open gaming areas, and maybe an espresso machine in the corner. We have this dream because every time we can be bothered to go into an actual game store our reaction on leaving is always the same; Shit, we can do better than that...
Monday, July 19, 2010
Let's Go To Work!
Meet our new art director...
Journeyman
jour·ney·man
[jur-nee-muhn]
–noun, plural -men.
In modern apprenticeship systems, a journeyman is a man who has a tradesman certificate that required completion of an apprenticeship. This is the highest formal rank, that of master having been eliminated; it allows them to perform all the tasks of the trade within the area where they are certified, to supervise apprentices and to become self-employed.
As the descendant of hard-working and hard-drinking Eastern European immigrants, the iconography and symbology of the "working man" resonates in me like a genetic memory. For over a hundred years the men of my family have been creators. The first generation came to America from countries that don't evenexist anymore. They tilled the land, built towns, forged lives in a strange country, and toiled endlessly in the hellish steel mills of Eastern Ohio, Western PA, and Northern West Virginia. Their sweat, and much of their blood, tempered the steel that forms the bones of our great cities. Their sons were masons, carpenters, bricklayers, farmers, ironworkers, and steelworkers. They worked ceaselessly building this country, and in what they had of leisure time they built their own homes, made music and musical instruments, made art, brewed and distilled, and even found the time to win a war. Their sons, my father among them, were creators, too. Engineers, mechanics, contractors, welders, ironworkers, and entrepreneurs. Like their fathers, they created for work and they created for play. They built lasting things, great things, and took pride in a job well done. Now here I am, not a bricklayer or a carpenter, but a creator nonetheless. This is my inheritance, the creative impulse, an I'm here to tell you about a new creative endeavor that I'm about to embark upon.
Labels:
Announcements,
Details,
Freelancing,
Game Design,
Harn,
Industry,
Inspirations,
Role-Playing,
RPGs,
Spaceships,
Writing
Wednesday, July 14, 2010
Risk Assessment
I'll take min/maxing for fifty, Trebek!
Let's get this out of the way right off the bat, I love it when bad shit happens to characters. Your character, my character, it doesn't matter. When a cunning plan doesn't survive first contact, when a die roll goes bad, when you role-play yourself into a corner, whenever something unfortunate happens in game it warms the cockles of my stainless-steel heart. Why? Because that threat, that jeopardy, it makes me tingle all over. In my opinion, a game that doesn't punish as much as entertain, and doesn't have an element of risk, isn't much of a game at all.
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