Showing posts with label Industry. Show all posts
Showing posts with label Industry. Show all posts

Tuesday, August 16, 2011

The Worst Blogger

Easy joke is easy...

Holy shit! Has it really been since January since I updated this here 'blog? God almighty, yes it has. Well, I'm sorry Gentle Readers. A combination of being busy and apathy toward 'blogging has been my downfall. But, I'm back now if you're still interested. It's been a long and interesting seven months since we last spoke, and shit has most definitely gotten real since then. If you've got the time, I'd love to tell you about it.

Saturday, January 22, 2011

Saturday Filler: Break Time!

Time for a break!

So, in my constant quest to leverage the synergy of social media with all the Googles and YouTubes and Faceyspaces and such, I've come up with yet another harebrained scheme to help me get the word out about Motor City Gamewerks. That's right, we're now using Meetup.com to organize get-togethers of like minded game writers and designers in the Detroit Metro Area (of which I'm one of probably a half-dozen, but oh well). So, if you're in the Metro Area, are currently working in the games industry or would like to be a writer or game designer in the games industry, stop on by and have a beer with us! The Link is below:

Friday, December 24, 2010

Just In Time for Christmas!


Well, well, well. Looks like another of my Fantasy Flight assignments has dropped just in time for all your last-minute Christmas Shopping needs. This time it's The Frozen Reaches, first book of the Warpstorm Trilogy. There's a little something for every Rogue Trader player in this book. Back-room politicking for Rogue Traders and Seneschals, secrets to uncover for Explorators, objects of faith and desire for the Missionaries, and more Orks than you can shake a really big stick at for everyone else. So keep an eye out for this one, and Happy Holidays!

Monday, December 20, 2010

War...war never changes...

Let's rock!

Well, well, well...looka here! My latest book, Battlefleet Koronus, has been announced over at Fantasy Flight's website. Pay close attention to that flavour quote attributed to St. Drusus, I wrote that.

Tuesday, October 5, 2010

Still Not Dead

It's true, I'm still not Dead. I've been quiet lately thanks to dadding, a sort of creative malaise, and plain writerly laziness. I recently finished up another big ass project for FFG, and now I'm casting about for other paying projects. Right now, though, I'm starting pre-production on my Cold War super hero/super spy setting AEGIS vs. SPIDER. I'm looking to put together maybe a fifty page PDF covering the setting including the main agencies (AEGIS and SPIDER) and other affiliated agencies, important NPCs, player and GM guidance, and a bunch of other stuff that I think you'll think is neat. We'll see though. The inestimable Jason Richards has offered to help me with layout, since he's got some experience and I know dick about layout/design. We'll see how it goes. Right now I need to digest a bunch of OSS/CIA and Imperial Russian/Soviet intelligence history and set to work. Updates may be sporadic. No more sporadic than they've been, though.

Tuesday, September 14, 2010

Tuesday Filler: GTFO


Thanks for all your hard work! By the way, get the hell out...

So, a year ago today, I got laid the fuck off from Palladium Books. With one little phone call on a Monday Morning, I lost everything I'd wanted. I'd lost a job, I'd lost Robotech, and I'd lost my rudder. After a bit of heavy drinking and some beating of breasts and gnashing of teeth, I said "Fuck this" and set about forging a new direction for myself as a freelancer in the contracting and increasingly niche Trad Games industry. It hasn't been easy. It hasn't always been fun. It's been slower than I'd like. I've made some progress, though. Shall we see what the passing of a year has brought us Gentle Readers?

Thursday, September 2, 2010

The Old Ways are the Best Ways

Look at 'dat dragon...

Yes, another two weeks without a post. Yes I know. I know it's bullshit. Even more so that the last time I went on an unannounced two-week hiatus. Anyway, to give you a quick recap, since I got back from GenCon things have been pretty busy here at The Shop. I've had a flurry of rewrites for both Deathwatch and Rogue Trader, another Rogue Trader assignment that I'm not at liberty to discuss, and a bunch of other personal stuff. All of that combined reduced my desire and ability to make post, or even be online at all except in a bidness capacity. But now I'm back, I'm back and I want to talk about the evolution of RPGs through their different editions.

Thursday, August 12, 2010

Gencon

Man, the costume contest was intense this year*

Okay, here it is finally. Now that I've been able to catch up on sleep and unpack everything that happened, here's my post about GenCon 2010. Let me preface this by saying that this is from my point of view, and I'm just some opinionated smartass with a 'blog. I am, in no way, objective or unbiased and I implore you not to assume in any way that this is real journalism. If I miss stuff here, it's because I missed stuff at GenCon, and I wasn't going to pretend that I was a really real reporter with a fedora and a little card that read "press" in my hatband. So, keeping that in mind and without further ado, here's my report!


Saturday, August 7, 2010

Friday Highlights

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No witty picture today. After spending a night on the floor in an undisclosed location, I'm not sure I even possess any wit. Anyway, here's a few nice things about Friday at Gencon:

  • Crowd: Happy, (mostly) healthy nerds in their glory. Costumes are good for the most part. People are nice. Lots of exposed flesh, some of it even worth being exposed! Also, there are a ton of people here.
  • Vendor Hall: I see game companies. They're everywhere, and they don't even know they want to hire me! But they will. The vendor hall is rockin', Fantasy Flight has a huge-ass booth with a large demo area wherein I played Descent and where I'll go mad today playing Arkham Horror. Sadly, White Wolf seems much reduced, has no product for sale, and their booth is essentially a sad imitation of a New Orleans beer hall. I've been in LARPs that were better outfitted than that booth.
  • Panels: I sat one panel with Sam from Fantasy Flight discussing Rogue Trader. I attended another given by Matt Forbeck, Bryan Tillman and his afro, Owen K.C. Stevens, and Jeff Tidball. Very informative and I took copious notes. They were all, to a man, gracious, generous and hilarious.
  • Ennies: I went to the Ennies last night as a guest of Fantasy Flight. Unsurprisingly, Paizo swept everything, earning about a brazillion awards for Pathfinder. Eclipse Phase and Diaspora also won some very well deserved awards, which was nice.
So, yeah. There you go. I've already had a good time, met some great people, and ended up with my business card case more full of other people's cards than my own, which is pretty good I'd say. I'll be driving tomorrow, so I can't promise anything in the way of an update. Y'all have a good weekend.

Wednesday, July 21, 2010

Worst. Post. Evar.

The Magic Cards are over there, kid...

So, I had this awesome dream last night. No, not the one where I'm standing on a pyramid dressed as a sun god while naked women pelt me with little pickles. The other one. Right, the one where I buy an awesome old two-story brick corner store with a pressed-tin ceiling in Detroit and renovate it into a kick-ass game store. See, for the longest time, The Wife and I have dreamed of opening our own game store. Someplace cool with brick walls, book shelves that go on forever, plank wood floors, open gaming areas, and maybe an espresso machine in the corner. We have this dream because every time we can be bothered to go into an actual game store our reaction on leaving is always the same; Shit, we can do better than that...



Monday, July 19, 2010

Let's Go To Work!

Meet our new art director...

Journeyman
jour·ney·man   
[jur-nee-muhn]
–noun, plural -men.
In modern apprenticeship systems, a journeyman is a man who has a tradesman certificate that required completion of an apprenticeship. This is the highest formal rank, that of master having been eliminated; it allows them to perform all the tasks of the trade within the area where they are certified, to supervise apprentices and to become self-employed.


As the descendant of hard-working and hard-drinking Eastern European immigrants, the iconography and symbology of the "working man" resonates in me like a genetic memory. For over a hundred years the men of my family have been creators. The first generation came to America from countries that don't evenexist anymore. They tilled the land, built towns, forged lives in a strange country, and toiled endlessly in the hellish steel mills of Eastern Ohio, Western PA, and Northern West Virginia. Their sweat, and much of their blood, tempered the steel that forms the bones of our great cities. Their sons were masons, carpenters, bricklayers, farmers, ironworkers, and steelworkers. They worked ceaselessly building this country, and in what they had of leisure time they built their own homes, made music and musical instruments, made art, brewed and distilled, and even found the time to win a war. Their sons, my father among them, were creators, too. Engineers, mechanics, contractors, welders, ironworkers, and entrepreneurs. Like their fathers, they created for work and they created for play. They built lasting things, great things, and took pride in a job well done. Now here I am, not a bricklayer or a carpenter, but a creator nonetheless. This is my inheritance, the creative impulse, an I'm here to tell you about a new creative endeavor that I'm about to embark upon.


Friday, July 16, 2010

Friday Filler: Sometimes a D20 is just a D20

"Ja, unt now tell me about your relationship with your first GM"

So, way, waaaaaay back in 2005 while my entire life felt like it was collapsing around my ears and I was an absolute emotional disaster, I manned up and called the mental health number on the back of my insurance card. The catalyst for the call was, of all things, an Iron Kingdoms game that I was running, or, well, failing to run because I had the attention span of a crack-addled hummingbird. Anyway, I was sick and tired of the way I was feeling, the way these feelings were affecting my marriage and my friendships, and just generally feeling like shit all the time. So fast forward to today, where I'm still in therapy with an excellent therapist who I credit with saving both my marriage and, well, my life. What does all this have to do with games and werks you ask? Read on...

Thursday, June 17, 2010

Putting the Pro in Procrastination

If writers are, in the words of the inestimable Chuck Wendig, procrastinating shitheads, then I am their high-priest. Origins is six days away. Guess who has two thumbs and has only one of his four games ready for Origins. This guy. Right. Six days to port three games into new systems, build characters in those systems, and get familiar enough with those systems so that I don't look like an idiot. But that's not really what I came here to talk about today. Not really anyway. There's something else I've been putting off. Something in regards to Origins, and something that I need some advice on.


Wednesday, June 2, 2010

A Very Special Episode: Freelancing is for Suckers



Am I doing this right?

Goddamn, it's been forever since I've updated here at the Gamewerks. It's not like I have a good excuse, 'cause I don't really. I mean, I've been busy with being Nervous McNewdad, my family came on up to visit, I started finishing my basement, and I'm still writing about Space Marines. Also, I need to get this writing sample done for Pinnacle and I should probably, you know, get my games ready for Origins. What I have been doing is doing entirely too much moping about and not enough writing. Remember how I said I was gonna write a novel this year? Yeeaaaaah... It's June already and I don't have word one written. Awesome. So, I'm going to start the week with something a little different. Yet again, it's a very special episode of MCGW.

Wednesday, April 7, 2010

Eyes on the Prize: Getting More Exposure

 This isn't what I had in mind when I said I wanted more exposure...

Good lord, it's Wednesday already and I haven't made a post. Parenting and recovering from a wicked chest cold sure do take up a lot of time. Anyway, I'm here to rectify that situation. Today I want to talk about something that's been on my mind a lot lately, something I think needs addressed right quick for my career to progress. I'm talking, as if you haven't guessed by the above picture and the clever title, about exposure. No, not that kind of exposure. No one wants that. Besides, I don't own a coat that long. What I am talking about is more exposure in the gaming industry at large.


Friday, April 2, 2010

The Deepest Cut of All: Wherein Jason Does Rewrites

We'd like you to make a few small changes...

So, a couple of weeks ago I got my very first rewrites back on a recent project I did for Fantasy Flight. Now, this may sound strange to you gentle readers, but I was stoked. I know, right? What a weird-ass thing to be excited about, that I got back every document I sent all marked up for corrections and changes. It's true though. I was excited to see what I'd done right, what I'd done wrong, and how I could improve. So here I was with a stack of rewrites, marked up documents full of both praise and criticism, and a few days all to myself in which to work. Here's how it all went down.



Friday, March 12, 2010

Friday Bonus Post! They're Crafty, and They're Just My Type!

Obligatory Beastie Boys Reference...

So, looks like maybe I'll be picking up some work with Crafty Games here soon. I'm pretty stoked, as I've been looking at porting AEGIS vs. SPIDER over to a cross between Spycraft and Mutants and Masterminds. Crafty Games does some good work, and I'm looking forward to whatever they scruple to throw my way. I'll keep you informed, gentle readers, if anything should come of it.

Thursday, March 4, 2010

Jumping at Shadows: Secrets of the Industry Revealed!

 
"Oh, you're gonna buy my games! Ohhhhh!"

Gamers! Do you believe that the game industry is out to get you? That there's a dark conspiracy at the heart of the hobby bent on destroying your fun and stealing your hard earned money with missed deadlines, multiple editions and shady bait and switch tactics in press releases? I know the truth! I've come from the industry to spread the word! Like Geraldo Rivera with a crowbar and a camera crew, I'm going to shine the light of righteous, neckbearded fury into those shadowy nether regions and bring forth the wriggling, pulsing truth for you! Yes! Are you ready, gamers? Are you ready for the truth? I believe you are. Is there a conspiracy at the heart of the industry? If you're strong enough, if you can handle it, read on to learn the answer...

Thursday, February 18, 2010

Professionally Unemployed: The Life and Times of a Journeyman Writer

Aaaaaaaaaaand done! So I finished up my latest assignment for Fantasy Flight Games this week, and it feels good. I like the feeling of accomplishment after a fun assignment, and seriously, any assignment that allows me to use words like "primogeniture" and "alacrity" in all seriousness without spending the next page and a half defining them is my kind of fun. Anyway, off they went my little bundles of horror and strife, and here I am on a Thursday morning, with the day stretching out ahead of me and without the usual promise of gaming to cushion the blow at the end of it. It's always like this after an assignment. I get this empty, wandering feeling. It's also an anxious, panicky feeling when after the self-regard of a job well done wears off I hear that voice in the back of my head, "Well, hell. What now?" What now indeed?


Thursday, January 14, 2010

A Love Letter to the Iron Kingdoms, or, Why You Gotta Do Me Like That, Baby?

Hey Iron Kingdoms, it's me Jason. How have you been? I know it's been a while, but you've been on my mind lately. I was thinking about all the good times we had. Remember that? You were always so fun, so alive. I've seen your sisters Warmachine and Hordes around a lot lately, and I ran into your little brother Scrappers at the game store the other day, but none of them could really tell me how you were doing. I guess I just wanted to write to say I miss you. I miss what we had IK, can I still call you IK? I miss the fun and the adventure and your complicated personality. So I was wondering if we could, you know, get together sometime. Maybe have some coffee, catch up, nothing too serious. It'll be just like old times...