Man, the costume contest was intense this year*
Showing posts with label Iron Kingdoms. Show all posts
Showing posts with label Iron Kingdoms. Show all posts
Thursday, August 12, 2010
Gencon
Wednesday, July 14, 2010
Risk Assessment
I'll take min/maxing for fifty, Trebek!
Let's get this out of the way right off the bat, I love it when bad shit happens to characters. Your character, my character, it doesn't matter. When a cunning plan doesn't survive first contact, when a die roll goes bad, when you role-play yourself into a corner, whenever something unfortunate happens in game it warms the cockles of my stainless-steel heart. Why? Because that threat, that jeopardy, it makes me tingle all over. In my opinion, a game that doesn't punish as much as entertain, and doesn't have an element of risk, isn't much of a game at all.
Thursday, January 14, 2010
A Love Letter to the Iron Kingdoms, or, Why You Gotta Do Me Like That, Baby?
Hey Iron Kingdoms, it's me Jason. How have you been? I know it's been a while, but you've been on my mind lately. I was thinking about all the good times we had. Remember that? You were always so fun, so alive. I've seen your sisters Warmachine and Hordes around a lot lately, and I ran into your little brother Scrappers at the game store the other day, but none of them could really tell me how you were doing. I guess I just wanted to write to say I miss you. I miss what we had IK, can I still call you IK? I miss the fun and the adventure and your complicated personality. So I was wondering if we could, you know, get together sometime. Maybe have some coffee, catch up, nothing too serious. It'll be just like old times...
Labels:
Commentary,
Industry,
Iron Kingdoms,
Privateer Press,
RPGs
Subscribe to:
Posts (Atom)